Revolting …
The year is 1775. The American colonies are outraged over
new taxes imposed upon them by Great Britain. They begin to stockpile
arms and organize militia. On April 18th, militia members ambush
a column of 700 British Redcoats ordered to seize stockpiled
arms. 273 British soldiers are killed or wounded before they
reach safety in Boston.
The American Revolution has begun!
Now you command the armies of the British Redcoats, English
Loyalists, German Hessians, American Regulars, Patriots, French
Regulars and Native Americans to decide the fate of the Americas.
Share the fun in this light and fast paced game!
There will be a “practice” mulligan round where
winners will be given a bye to the 2nd round of Single Elimination
play.
The mulligan round will use the 1775 Introduction scenario
The default scenario for the remaining rounds is 1775 campaign.
Additional copies of the game will be on hand to accommodate
first time players.
OFFICIAL RULES: The official tournament rules in effect
will be the interpretation of 1775 rules as set forth
in Academy Games website. Copies of these will be available for
players who need them prior to the start of the tournament.
AREA RATINGS: All rounds will pair randomly. All games
will be AREA Rated. All players without an AREA rating will be
given a starting rating of 5000 for tournament and recording
purposes.
PAIRINGS: The specifics of the system follows:
a. All game results and player ratings will be posted and
updated as results are reported.
b. Performance in the scenario will include win/loss and margin
of victory.
c. If a scenario ends in a tie—both players will roll all
of their faction dice—hits will be adjudicated against the
opponent dice, fled results will eliminate owning player dice,
the player with the last remaining faction die will be declared
the winner.
SIDE DETERMINATION: The following procedure will be
used to determine sides:
Flip a coin—winner will pick a random faction from the bag
and will play that side. The other player will have the opposing
faction.
KEEPING NOTES ON GAMES: On the GM provided game record,
players should make notes about the distinguishing features of
their individual games so that your GM will be able to record
the noteworthy events for the WBC yearbook entry on the tournament.
The more material I receive, the more justice I will be able
to do to the tournament players in the writeup.
A FINAL NOTE: Matches are not being specifically timed
(they should be completed in no longer than two hours), rule
disputes may still arise. In the event that I am not around to
rule on disputes, or it happens to be a game I am playing, my
assistant GMs—Ed Welsh and Teddy Lange—will rule on any disputes,
or in extreme cases adjudications of games. Because of this tournament
format, it is in the interest of all players to play as quickly
as reasonably possible. Players deemed intentionally stalling
will be warned twice and if necessary their game adjudicated
taking into account that stalling leading to potential disqualification. |