1775: rebellion 

Updated 4/20/2014

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Debut Event

 

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Jeff Lange, GA
2014 GM

 

Revolting …

The year is 1775. The American colonies are outraged over new taxes imposed upon them by Great Britain. They begin to stockpile arms and organize militia. On April 18th, militia members ambush a column of 700 British Redcoats ordered to seize stockpiled arms. 273 British soldiers are killed or wounded before they reach safety in Boston.

The American Revolution has begun!

Now you command the armies of the British Redcoats, English Loyalists, German Hessians, American Regulars, Patriots, French Regulars and Native Americans to decide the fate of the Americas. Share the fun in this light and fast paced game!

There will be a “practice” mulligan round where winners will be given a bye to the 2nd round of Single Elimination play.

The mulligan round will use the 1775 Introduction scenario

The default scenario for the remaining rounds is 1775 campaign. Additional copies of the game will be on hand to accommodate first time players.

OFFICIAL RULES: The official tournament rules in effect will be the interpretation of 1775 rules as set forth in Academy Games website. Copies of these will be available for players who need them prior to the start of the tournament.

AREA RATINGS: All rounds will pair randomly. All games will be AREA Rated. All players without an AREA rating will be given a starting rating of 5000 for tournament and recording purposes.

PAIRINGS: The specifics of the system follows:

a. All game results and player ratings will be posted and updated as results are reported.

b. Performance in the scenario will include win/loss and margin of victory.

c. If a scenario ends in a tie—both players will roll all of their faction dice—hits will be adjudicated against the opponent dice, fled results will eliminate owning player dice, the player with the last remaining faction die will be declared the winner.

SIDE DETERMINATION: The following procedure will be used to determine sides:

Flip a coin—winner will pick a random faction from the bag and will play that side. The other player will have the opposing faction.

KEEPING NOTES ON GAMES: On the GM provided game record, players should make notes about the distinguishing features of their individual games so that your GM will be able to record the noteworthy events for the WBC yearbook entry on the tournament. The more material I receive, the more justice I will be able to do to the tournament players in the writeup.

A FINAL NOTE: Matches are not being specifically timed (they should be completed in no longer than two hours), rule disputes may still arise. In the event that I am not around to rule on disputes, or it happens to be a game I am playing, my assistant GMs—Ed Welsh and Teddy Lange—will rule on any disputes, or in extreme cases adjudications of games. Because of this tournament format, it is in the interest of all players to play as quickly as reasonably possible. Players deemed intentionally stalling will be warned twice and if necessary their game adjudicated taking into account that stalling leading to potential disqualification.

 GM      Jeff Lange [1st Year]   NA 
    jeff_lange@mac.com    NA

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