Guns of August Pre-Con
The Guns of August Pre-Con is separate from WBC and
requires its own registration fee. Click the Pre-Con icon for
pricing information.Tribune level members may attend any and
all Pre-Cons AND WBC free of charge.
1.1 The Campaign Game Pre-Con (Sat/Sun)
The campaign heat will begin on Saturday at 3 PM, using the 2009
Historical POG with some very minor changes and a modified
Swiss format designed to yield eight top players for the Playoff
rounds if the field is greater than or equal to 32 players. If
the field is less than 32 players, only four will advance to
SE play. Players will bid for sides. We will determine the top
finishers by (1) Victory Points {3 for a win, 1 for a tie} Note
that draws are allowed in the preliminary rounds. (2) high dice
roll amongst all those tied with the same number of VPs. We will
play three rounds {seven hours each} of the Campaign Game. Round
1 pairings will be determined by AREA ratings.
1.2 The Playoff Rounds. (Monday—beginning at 9 AM)
The Playoff Rounds will occur on Monday. Playoff round contestants
will bid sides using the Campaign Game. Unlike the preliminary
rounds, no draws will be allowed. Draws will count as an Allied
win. Players should bid accordingly. Matches will be random among
the players, with the exception of not matching players that
previously met in the swiss portion if possible. Final will be
Tuesday Morning.
1.3 Bidding for Sides. Each player rolls a die. Player
with high die declares a side he wishes to play AND the amount
of Victory Points they will “cede” the opposing player
—any whole number including a bid of zero. The opposing player
either accepts the bid (and thus plays the other side), or bids
a higher Victory Point number to play the same side. Bidding
ends when one player accepts the opposing player’s bid. At the
END of the game, the final Victory Point total is adjusted by
the ceded points.
2.0 Schedule: Notification will be given 30 minutes
and then 15 minutes prior to the end of each round. Extremely
slow play will be a factor should a game need to be adjudicated.
3.0 Tournament Officials: GM: Peter Gurneau. Assistant
GMs: TBD
4.0 Special Tournament Rules: From rule 4.2.4: Recording
the cards placed into the discard pile is prohibited, unless
agreed to beforehand. However, players may refer to the discard
pile for previously played cards which have been removed from
play (if these are in a separate pile) in order to confirm an
event or war status. Players may use any other optional rules
they wish so long as both players agree.
5.0 Rules Clarifications and Player Aids:
5.1 Version: We will use the 2004 Fourth Official Update
Rules. These rules are available from GMT Games in their POG
2004 Reprint, or free for download from their “Living Rules:"
section of their company website: http://www.gmtgames.com/t-GMTLivingRules.aspx
5.2 Optional and Special Rules
Optional Rule 4.2.4—AH and Ru corps at Lutsk and Stanislaw
Optional Rule 11.2.10—Trench roll modification
CP addition—Trench in Strasbourg
AP addition/subtraction—Remove trench Brussels
Add trenches in Verona, Asiago, Maggiore and Udine
VP space changes:
CP
remove VP spaces from Turkey (2—Jerusalem and Kharput)
add two VP spaces—Koblenz and Aachen
AP
Remove VP spaces from Ahwaz and Venice and Minsk
add spaces at Kovno and Sedan and Amiens
RP change:
CP receives 1 Ge RP each turn during TW (ie after it has drawn
TW cards) if during the RP interphase it has at least three French/Belgian
spaces, which include Sedan.
Historical POG—per the GMT website
* Set-up using the complete optional setup.
* The CP Player must open with Guns of August as an Event.
* Entrench may not be played as an Event on Turn 1.
* Only Austrian and Italian armies may operate in Italy (move,
attack, or advance into any space in Italy) and no German armies
may end their movement (OPS or SR) in Trent, Villach or Trieste
until the start of a turn at which THE AP (change from prior
year) is at Total War.
* The following cards may double as OPS when played as Events:
Landships, Zimmermann Telegram, Over There, Tsar Takes
Command, Fall of the Tsar, Bolshevik Revolution.
* If the game ends with an Armistice or at the end of Turn 20,
add one VP for each US Army not currently on the map or in the
deadpile.
* If the game ends with an Armistice or at the end of Turn 20,
subtract two VP if the Tsar has not fallen.
* Use the optional 8 card-hand.
Royal Tank Corp—this may be used v. clear spaces in Germany
too.
* First turn only (change from Last year) a British MO = French
MO
Awards: Medalists (plaque
winners) will receive GMT merchandise credits of $20 for 1st,
$15 for second, $10 for third, and $5 for fourth through sixth
place. |